![]() The enormous advantage of Voyager's approach is that it allows huge worlds (many times the size of our Earth) with infinite levels of detail to be defined compactly since there is no need for a database. Elevations, defined by procedural mathematical functions or ArtMatic systems (which are themselves compact procedural mathematical functions), are evaluated on the fly as the rendering proceeds.īy contrast, traditional 3D landscape software stores elevation data in an array or database called an elevation map or height map. Voyager directly renders planets from a mathematical description of the planet surface. Advanced users can define their own planets and textures using ArtMatic Designer – either by starting from the provided examples or by creating new systems from scratch. Using the built-in planets or the provided ArtMatic planets is simple and fun. The surface texture and shading can even be animated when using ArtMatic Designer terrain maps and color textures. Environmental parameters and the camera position can be keyframed and used to render stunning animation. Furthermore most of the procedural building blocks are band-limited adaptive fractal functions which allows you to achieve stunning foreground details without wasting processing power for details far in the background.ĪrtMatic Voyager can render views as still images or animation. This technique allows Voyager to easily create huge planets without any database. Rather than polygon-based techniques, Voyager uses procedural functions to generate planet-sized terrains that are rendered as three-dimensional landscapes. ![]() If ArtMatic trees are used to define the planet's topology or shading/texture, the surface and shading can also be animated so that planets can be explored while they evolve.ĪrtMatic Voyager uses a unique approach to creating virtual landscapes.
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